Pre-Snap Routine - Back Judge
4) If 1st down, be visible, use the appropriate signal to direct him to wind the clock or hack.
5) Start the 25-second play clock at hack or wind by the REFEREE if required by rule - raise hand to indicate to R that we are ready to go
6) Confirm the status of the game clock
7) Make a note of the down and distance.
8) Know the line to gain.
9) Change down indicator on hand appropriate to the status of the clock (back-stopped; front-live)
10) Observe substitutions and player equipment
11) Count defense and signal to LINE JUDGE
12) Confirm GL responsibility with HEAD LINESMAN and LINE JUDGE
13) Confirm eligible receivers, including backs, to your side of the formation
14) Identify initial responsibility
15) Note the location of better player(s)
16) Anticipate the type of play, based upon down and distance, formation, and location of key players
17) Anticipate pick play
18) Anticipate screen and observe blocking receiver(s)
19) Feet then ball
20) Help with the vision of the ball on catches at the sideline
21) Use read vision while observing initial responsibilities and determine run (and direction of run) or pass
22) Other pre-snap possibilities based upon the situation and location of the ball include:
a) Goal-line mechanics – end line
b) Know the location of eligible receivers and the ball for intentional grounding calls
c) Punt – between hash marks
d) Punt – Legal signal
e) Punt – KCI
f) Punt – Uniform colors of receiving team
g) Punt – Catch, muff, fumble (assume receiver will muff every time)
h) Punt – Kickers may not advance muff
i) Field Goal – Live ball
23) Dead ball officiate
24) Cover flags
25) Document / Record penalties