Rule 1 The Game, Field, Players and Equipment
SECTION 1. General Provisions
The Game
ARTICLE 1.
a. The game shall be played between two teams of not more than 11 players each, on a rectangular field and with an inflated ball having the shape of a prolate spheroid.
b. A team legally may play with fewer than 11 players, but a foul for an illegal formation occurs if the following requirements are not met:
1. When the ball is free-kicked, at least four Team A players are on each side of the kicker (Rule 6-1-2c-3).
2. At the snap, at least five players wearing jerseys numbered 50 through 79 are on the offensive scrimmage line and no more than four players are in the backfield (Rules 2-21-2, 2-27-4 and 7-1-4a) (Exception: Rule 7-1-4a-5)
Approved Ruling 7-1-4 IV. Team A, with fourth and eight, sends two substitutes numbered 21 and 33 into the game as exceptions to the mandatory numbering, and they are positioned legally on their line of scrimmage between the end players on the line of scrimmage. After the ball is snapped, a Team A player, 15 yards deep in a scrimmage kick formation, throws a legal forward pass to an eligible receiver for a 10-yard gain. RULING: Legal play (Note: The same play from a field goal formation is legal).
Approved Ruling 7-1-4 V. A33, an exception to the mandatory numbering rule, assumes a position on the line of scrimmage next to end A88. Before the snap, A88 moves to a backfield position and the flanker on the opposite side of the line moves to an end position on the line. RULING: Illegal formation. Since A33 is now an end, he is thus in an illegal position at the snap (live-ball foul). Penalty—five yards, previous spot.
Approved Ruling 7-1-4 VI. A33, an exception to the mandatory numbering rule, assumes a position on the line of scrimmage to the left of snapper A85, who is on the end of the line. All other Team A players on the line are to A33’s left. After a one second stop, all players on the line except A85 legally shift to the other side of the ball, with A33 now positioned as an end. RULING: If the ball is snapped with A33 in this position, it is a foul for an illegal formation. A33 may not legally be on the end of the line at the snap. Penalty—five yards, previous spot.
Goal Lines
ARTICLE 2. Goal lines, one for each team, shall be established at opposite ends of the field of play, and each team shall be allowed opportunities to advance the ball across the other team’s goal line by running, passing or kicking it.
Winning Team and Final Score
ARTICLE 3.
a. The teams shall be awarded points for scoring according to rule and, unless the game is forfeited, the team having the larger score at the end of the game shall be the winning team.
b. When the Referee declares that the game is ended, the score is final.
Game Officials
ARTICLE 4. The game shall be played under the supervision of the game officials as specified in Rule 11.
Team Captains
ARTICLE 5. Each team shall designate to the Referee not more than four players as its field captain(s). One player at a time shall speak for their team in all dealings with the officials.
Persons Subject to the Rules
ARTICLE 6.
a. All persons subject to the rules are governed by the decisions of the officials.
b. Those persons subject to the rules are: Everyone in the team area, players, substitutes, replaced players, coaches, athletics trainers, cheerleaders, band members, mascots, public-address announcers, audio/video/lighting system operators, and other persons affiliated with the teams or institutions.
Member Institutions Subject to the Rules
ARTICLE 7.
a. NCAA member institutions and affiliated officiating organizations shall conduct all contests under the official football-playing rules of the Association.
b. NCAA-affiliated officiating organizations shall use the current Football Officials Manual published under the jurisdiction of the College Football Officiating, LLC (CFO).
c. NCAA member institutions and affiliated officiating organizations not complying with NCAA football-playing rules are subject to sanctions (See appropriate divisional NCAA Manual).
Dimensions and Markings
ARTICLE 1. The field shall be a rectangular area with dimensions, lines, zones, goals and pylons as indicated in Appendix D.
a. All field-dimension lines shown must be white and 4 inches in width (Exceptions: Sidelines and end lines may exceed 4 inches in width, goal lines may be 4 or 8 inches in width, and Rule 1-2-1g).
b. Twenty-four-inch short yard-line extensions, four inches inside the sidelines and at the hash marks, are mandatory; and all yard lines shall be four inches from the sidelines (Rule 2-12-6).
c. A solid white area between the sideline and the coaching line is mandatory.
d. White field markings or contrasting decorative markings (e.g., team names) are permissible in the end zones but shall not be closer than four feet to any line.
e. Contrasting coloring in the end zones may abut any line.
f. Only these contrasting decorative markings are allowed: conference logo, NCAA logo, college or university name and logo, and team name and logo. These are permissible within the sidelines and between the goal lines, under these conditions (See Appendix D):
1. The entirety of all yard lines, goal lines, and sidelines must be clearly visible. No portion of any such line may be obscured by decorative markings.
2. No such markings may touch or enclose the hash marks or numbers.
3. A single decorative marking, centered on the 50-yard line, and a maximum of four smaller flanking decorative markings are allowed.
g. Goal lines may be of one contrasting color from the white lines.
h. Advertising is prohibited on the field except as follows:
1. For postseason and neutral-site games the title sponsor whose name is associated with the name of that game may advertise on the field, with the restriction that there be a maximum of three such advertisements: a single advertisement centered on the 50-yard line and no more than two smaller flanking advertisements. These advertisements must adhere to paragraph f above. No other advertisements, either by the title sponsor or by any other commercial entity, may be on the field.
2. The NCAA Football logo is permitted.
3. If a commercial entity or individual has purchased naming rights to the stadium, facility or field, that entity’s or individual’s name/company-specific font or logo may be painted on the field in no more than two of the flanking locations and will count in the total of the maximum of four flanking locations allowed.
4. During the regular season, if there is a commercial sponsor for the season or a specific game that sponsor may advertise on the field, with the restriction that there be a maximum of three such advertisements: a single advertisement centered on the 50-yard line and no more than two smaller flanking advertisements. These advertisements must adhere to paragraph f above. (See Appendix D for Examples of Permissible Field Markings.)
Approved Ruling 1-2-1 I. A commercial entity or individual has purchased naming rights to the stadium, and a separate corporate entity has purchased naming rights to the field. RULING: If both corporate entities are to be displayed on the field, then each of the corporate entity’s name/company-specific font or logo may utilize separately one of the four available flanking locations, for a total of two locations.
i. White field yard-line numbers not larger than 6 feet in height and 4 feet in width, with the tops of the numbers nine yards from the sidelines, are recommended.
j. White directional arrows next to the field numbers (except the 50) indicating the direction toward the nearest goal line are recommended. The arrow is a triangle with an 18-inch base and two sides that are 36 inches each.
k. The two hash marks are 60 feet from the sidelines. Hash marks and short yard-line extensions shall measure 24 inches in length.
l. Nine-yard marks 12 inches in length, every 10 yards, shall be located nine yards from the sidelines. They are not required if the field is numbered according to Rule 1-2-1i.
Marking Boundary Areas
ARTICLE 2. Measurements shall be from the inside edges of the boundary markings. The entire width of each goal line is in the end zone.
Limit Lines
ARTICLE 3.
a. Limit lines shall be marked with 12-inch lines and at 24-inch intervals 12 feet outside the sidelines and the end lines, except in stadiums where total field surface does not permit. In these stadiums, the limit lines shall not be less than six feet from the sidelines and end lines. Limit lines shall be 4 inches in width and may be yellow. Limit lines designating team areas shall be solid lines.
b. No person outside the team area shall be inside the limit lines. Game management personnel have the responsibility and the authority to enforce this rule. (Exception: Hand-held cameras under the supervision of the television partners may briefly be between the limit lines and the sideline after the ball is dead and the game clock has been stopped. This exception does not allow cameras to be on the field of play or in the end zone at any time.)
c. Limit lines shall also be marked six feet from the team area around the side and back of the team area, if the stadium permits.
Team Area and Coaching Box
ARTICLE 4.
a. On each side of the field, a team area in back of the limit line and between the 20-yard lines shall be marked for the exclusive use of substitutes, athletics trainers and other persons affiliated with the team. The front of the coaching box shall be marked with a solid line six feet outside the sideline between the 20-yard lines. The area between the coaching line and the limit line between the 20-yard lines shall contain white diagonal lines or be marked distinctly for use of coaches (Rule 9-2-5). A 4-inch-by-4-inch mark is mandatory at each five-yard line extended between the goal lines as an extension of the coaching line for line-to-gain and down indicator six-foot reference points.
b. The team area shall be limited to squad members in full uniform (see Appendix D) and a maximum of 50 other individuals directly involved in the game. All persons in the team area are subject to the rules and are governed by decisions of the officials (Rule 1-1-6). The 50 individuals not in full uniform shall wear special team area credentials numbered 1 through 50. No other credentials are permitted. Medical personnel are exempted from the 50-credential limit and should have a separate, distinct pass.
c. Coaches are permitted in the coaching box (see Appendix D), which is the area bounded by the limit line and coaching line between the 20-yard lines.
d. No media personnel, including journalists, radio and television personnel, or their equipment, shall be in the team area or coaching box, and no media personnel shall communicate in any way with persons in the team area or coaching box. In stadiums where the team area extends to the spectator seating area, a pass-through area should be made available for media to move from one end of the field to the other on both sides of the field.
e. Game management personnel shall remove all persons not authorized by rule.
f. Practice kicking nets are not permitted outside the team area (Exception: In stadiums where playing enclosures are limited in size, nets, holders and kickers are permitted outside the team area and outside the limit line) (Rule 9-2-1b-1).
Goals
ARTICLE 5.
a. Each goal shall consist of two white or yellow uprights extending at least 30 feet above the ground with a connecting white or yellow horizontal crossbar, the top of which is 10 feet above the ground. The inside of the uprights and crossbar shall be in the same vertical plane as the inside edge of the end line. Each goal is out of bounds (see Appendix D).
b. Above the crossbar, the uprights shall be white or yellow and 18 feet, six inches apart inside to inside.
c. The designated uprights and crossbar shall be free of decorative material (Exception: 4-inch-by-42-inch orange or red wind directional streamers at the top of the uprights are permitted).
d. The height of the crossbar shall be measured from the top of each end of the crossbar to the ground directly below.
e. Goal posts shall be padded with resilient material from the ground to a height of at least six feet. Advertising is prohibited on the goals. One manufacturer’s logo or trademark is permitted on each goal post pad. Institutional and conference logos are allowed.
f. The home team is responsible for the availability of a portable goal if original goals are removed during the game for any reason.
Pylons
ARTICLE 6. Soft, flexible four-sided pylons 4 inches by 4 inches with an overall height of 18 inches, which may include a 2-inch space between the bottom of the pylon and the ground, are required. They shall be red or orange in color. One manufacturer’s logo or trademark is permitted on each pylon. Institutional logos, conference logos and the name/commercial logo of the title sponsor of postseason games are also allowed. Any such marking may not extend more than 3 inches on any side. They are placed at the inside corners of the eight intersections of the sidelines with the goal lines and end lines. The pylons marking the intersections of the end lines and hash marks extended shall be placed three feet off the end lines.
Line-to-Gain and Down Indicators
ARTICLE 7. The official line-to-gain (yardage chain) and down indicators shall be operated approximately six feet outside the sideline except in stadiums where the total playing enclosure does not permit. These must be operated on the side of the field opposite the traditional press box.
a. The yardage chain shall join two rods not fewer than 5 feet high, the rods’ inside edges being exactly 10 yards apart when the chain is fully extended.
b. The down indicator shall be mounted on a rod not fewer than 5 feet high operating approximately six feet outside the sideline opposite the press box.
c. An unofficial auxiliary line-to-gain indicator and an unofficial down indicator six feet outside the other sideline are recommended.
d. Unofficial red or orange nonslip line-to-gain ground markers positioned off the sidelines on both sides of the field are recommended. Markers are rectangular, weighted material 10 inches by 32 inches. A triangle with an altitude of 5 inches is attached to the rectangle at the end toward the sideline.
e. All line-to-gain and down-indicator rods shall have flat ends.
f. Advertising is prohibited on the down and line-to-gain indicators. One manufacturer’s logo or trademark is permitted on each indicator. Institutional and conference logos are allowed.
Markers or Obstructions
ARTICLE 8.
a. All markers and obstructions within the playing enclosure shall be placed or constructed in such a manner as to avoid any possible hazard to players. This includes anything dangerous to anyone at the limit lines.
b. After the officials’ pregame inspection of the playing enclosure, the referee shall order removed any hazardous obstructions or markers located inside the limit lines.
c. The referee shall report to game management personnel any markers or obstructions constituting a hazard within the playing enclosure but outside the limit lines. Final determination of corrective action shall be the responsibility of game management personnel.
d. After the officials have completed their pregame inspection of the playing enclosure, it is the responsibility of game management personnel to ensure that the playing enclosure remains safe throughout the game.
Field Surface
ARTICLE 9.
a. No material or device shall be used to improve or degrade the playing surface or other conditions and give one player or team an advantage (Exceptions: Rules 2-16-4b and c).
PENALTY—Live-ball foul. Five yards from the previous spot [S19].
b. The referee may require any improvement in the field necessary for proper and safe game administration.
Specifications
ARTICLE 1. The ball shall meet the following specifications:
a. New or nearly new. (A nearly new ball is a ball that has not been altered and retains the properties and qualities of a new ball.)
b. Cover consisting of four panels of pebble-grained leather without corrugations other than seams.
c. One set of eight equally spaced lacings.
d. Natural tan color.
e. Two 1-inch white stripes that are three to three-and-one-quarter inches from the end of the ball and located only on the two panels adjacent to the laces.
f. Conforms to maximum and minimum dimensions and shape indicated in the accompanying diagram.
g. Inflated to the pressure of 12-1/2 to 13-1/2 pounds per square inch (psi).
h. Weight of 14 to 15 ounces.
i. The ball may not be altered. This includes the use of any ball-drying or ball-warming substance. Mechanical ball-drying and ball-warming devices are not permitted near the sidelines or in the team area.
j. Professional football league logos are prohibited.
k. Advertising is prohibited on the ball [Exceptions: (1) Ball manufacturer’s name or logo, (2) institutional logo, (3) conference/NCAA logo, (4) AFCA logo and (5) College Football Playoff logo].
Administration and Enforcement
ARTICLE 2.
a. The game officials shall test and be sole judge of not more than 10 balls offered for play by each team before and during the game. The game officials may approve additional balls if warranted by conditions.
b. Home management shall provide a pressure pump and measuring device.
c. The home team is responsible for providing legal balls and should notify the opponent of the ball to be used.
d. During the entire game, either team may use a new or nearly new ball of its choice when it is in possession, providing the ball meets the required specifications and has been measured and tested according to rule (Exception: The official NCAA football shall be used for the Division I Football Championship Subdivision, II and III championships).
e. The visiting team is responsible for providing the legal balls it wishes to use while it is in possession if the balls provided by the home team are not acceptable.
f. All balls to be used must be presented to the referee for testing at least 60 minutes before the start of the game. Once the teams have presented the game balls to the referee, they remain under the general supervision of the officials throughout the game.
g. When the ball becomes dead in a side zone, is unfit for play, is subject to measurement in a side zone or is inaccessible, a replacement ball shall be obtained from a ball person.
Approved Ruling 1-3-2 I. On fourth down, kicker A1 enters the field with an approved game ball and asks the referee to substitute it for the ball used during the previous down. RULING: Substitution of the ball is not permitted.
h. The referee, center judge or umpire shall determine the legality of each ball before it is put in play.
i. The following procedures shall be used when measuring a ball:
1. All measurements shall be made after the ball is legally inflated.
2. The long circumference shall be measured around the ends of the ball but not over the laces.
3. The long diameter shall be measured with calipers from end to end but not in the nose indentation.
4. The short circumference shall be measured around the ball, over the valve and over the lace but not over the cross lace.
Marking Balls
ARTICLE 3. Marking a ball indicating a preference for any player or any situation is prohibited.
PENALTY—Live-ball foul. 15 yards from the previous spot [S27].
SECTION 4. Players and Playing Equipment
Recommended Numbering
ARTICLE 1. It is strongly recommended that offensive players be numbered according to the following diagram that shows one of many offensive formations:
Players’ Numbering
ARTICLE 2.
a. All players shall be numbered 0 through 99. Any number preceded by the digit zero such as “07” or “00” is illegal.
b. No two players of the same team shall participate in the same down wearing identical numbers.
c. Markings in the vicinity of the numbers are not permitted.
PENALTY [a-c]—Live-ball foul. Five yards from the previous spot [S23].
d. When a player enters the game after changing their jersey number or with a different number than the game day roster, the player must report to the Referee. The officiating crew informs the opposing head coach and the Referee announces the change. A player who enters the game after changing their number or with a different number than is on the game day roster and does not report commits a foul for unsportsmanlike conduct. [S27].
PENALTY [d]—Live-ball foul. 15 yards from the previous spot [S27]. Flagrant offenders shall be ejected [S47].
Approved Ruling 1-4-2 I. The Team A player who started the game wearing jersey number 77 enters the game wearing number 88. RULING: The player must report to the Referee who, without stopping the game or play clock, uses his microphone to announce the change and the relevant flank official informs the opposing head coach. If A88 fails to report it is a foul for unsportsmanlike conduct.
Mandatory Equipment
ARTICLE 3. All players must wear the following mandatory equipment:
a. Helmet.
b. Hip pads.
c. Jersey.
d. Knee pads.
e. Mouthpiece.
f. Pants.
g. Shoulder pads.
h. Socks.
i. Thigh guards.
Specifications: Mandatory Equipment
ARTICLE 4.
a. Helmets.
1. The helmet must be fitted with a facemask and a secured four- or six-point chin strap, all points of which must be secured whenever the ball is in play.
2. Helmets for all players of a team must be of the same color and design.
3. Helmets must carry a warning label regarding the risk of injury and a manufacturer’s or reconditioner’s certification indicating satisfaction of National Operating Committee on Standards for Athletic Equipment (NOCSAE) test standards. Reconditioned helmets shall show recertification to indicate satisfaction with the NOCSAE test standard.
b. Hip Pads. Hip pads must include a tailbone protector.
c. Jersey. See Rule 1-4-5
d. Knee Pads. Knee pads must be covered by pants. Furthermore, the pants and knee pads must cover the knees. No pads or protective equipment may be worn outside the pants. (See Appendix E)
e. Mouthpiece. The mouthpiece must be an intra-oral device of any readily visible color. It must not be white or transparent. It must be made with FDA-approved base materials (FDCS) and cover all upper teeth. It is recommended that the mouthpiece be properly fitted.
f. Pants. Players of a team must wear pants of the same color and design.
g. Shoulder pads. There are no specifications for shoulder pads. (See Appendix E)
h. Socks. Players of a team must wear socks or leg coverings that are identical in color and design (Exceptions: Unaltered knee braces, tape or a bandage to protect or prevent an injury, and barefoot kickers).
Approved Ruling 1-4-4 I. A player or players of a team wear tights that cover their legs. RULING: Legal. For those players that wear tights, they must be of the same design and color.
i. Thigh guards. There are no specifications for thigh guards. (See Appendix E)
Jersey Design, Color and Numerals
ARTICLE 5.
a. Design.
1. The jersey must have sleeves that completely cover the shoulder pads. It must not be altered or designed to tear. The jersey must be full length and tucked into the pants or made even with the waistline. No other undergarment (e.g., T-shirt) shall extend below the waistline at the torso. It must cover all pads worn at or above the waist. A second jersey meeting all requirements of Rule 1-4-5 worn concurrently is allowed. Vests and/or altered jerseys with zippers, Velcro, clasps or other fasteners are not allowed.
2. Other than the player’s number, the jersey may only contain:
-
Player’s name; (or, as authorized by the institution or conference, other names/words intended to celebrate or memorialize persons, events, or other causes on the back of the jersey where the player name is traditionally located. The names/words may vary by team member.);
-
School name;
-
City and/or state of the institution;
-
Mascot name;
-
NCAA logo;
-
Sleeve stripes;
-
Logo for school, conference, mascot, postseason-game, memorial, the military;
-
Graduate or academic recognition as part of an institutional or conference logo;
-
The letter “C” to identify a team captain;
-
American flag;
-
State flag.
3. Any item in paragraph 2 must not exceed 16 square inches in area (i.e., rectangle, square, parallelogram), including any additional material (e.g., patch).
4. A border around the collar and cuffs not more than 1 inch wide is permissible, as is a maximum 4-inch stripe along the side seam (insert from the underarm to pants top).
5. Jerseys may not be taped or tied in any manner.
Note: The uniform diagram in Appendix E may assist in the understanding of these rules.
b. Color.
1. Players of opposing teams shall wear jerseys of contrasting colors. Players on the same team shall wear jerseys of the same color and design.
2. The visiting team shall wear white jerseys; however, the home team may wear white jerseys if the teams have agreed in writing before the season.
3. If the home team wears colored jerseys, the visiting team may also wear colored jerseys, if and only if the following two conditions have been satisfied
a. The home team has agreed in writing prior to the game; and
b. The conference of the home team certifies that the jersey of the visiting team is of a contrasting color.
4. If on the kickoff at the start of each half, if either team wears a colored jersey in violation of the conditions specified in paragraph 3, it is a foul for unsportsmanlike conduct.
PENALTY—Administer as a dead-ball foul. 15 yards at the succeeding spot following the kickoff. If the kickoff is returned for a touchdown, the penalty is assessed either on the try or on the succeeding kickoff, at the option of the offended team. [S27] In addition, Officials shall charge a team timeout at the start of each quarter the illegal jerseys are worn, or a foul for delay of the game if all timeouts have been used.
5. If a colored jersey contains white, it may appear only as any of the items listed in paragraph a-2 above.
Approved Ruling 1-4-7 III. Both teams come onto the field before the game wearing colored jerseys. The visiting team has not obtained written agreement from the home team to wear other than white jerseys, or if such agreement has been obtained the home team’s conference has not certified that the jerseys are of contrasting colors. RULING: Foul by the visiting team for violation of the jersey-color rule. After the ball is marked ready for play for the opening kickoff, the referee charges the visiting team with a timeout for illegal jerseys. In addition, there will be a 15-yard penalty at the succeeding spot following the kickoff starting each half. If the kickoff is returned for a touchdown, the penalty is assessed either on the try or at the succeeding kickoff. For each quarter that they continue to wear the jerseys, the team is charged with a timeout after the ball is declared ready for play and before the ball is put in play for the first play of that quarter. If a team has no timeouts remaining, a delay of game penalty will be enforced. (1-4-5b)
c. Numerals.
1. The jersey must have clearly visible, permanent Arabic numerals measuring at least 8 and 10 inches in height front and back, respectively. The number must be of a color that itself is clearly in distinct contrast with the color of the jersey, irrespective of any border around the number.
2. Teams wearing jerseys/numerals that do not conform to this rule will be asked to change into legal jerseys before the game and before the start of the second half. On the kickoff at the start of each half, if a team wears a jersey in violation of the conditions specified in paragraph 1, it is a foul for unsportsmanlike conduct.
PENALTY—Administer as a dead-ball foul. 15 yards at the succeeding spot following the kickoff. If the kickoff is returned for a touchdown, the penalty is assessed either on the try or on the succeeding kickoff, at the option of the home team. [S27] In addition, Officials shall charge a team timeout at the start of each quarter the illegal jerseys are worn, or a foul for delay of the game if all timeouts have been used.
Approved Ruling 1-4-5 I. The home team is wearing red jerseys with orange numerals. In the judgment of the officials, the numerals and the body of the jersey do not contrast enough to make the numbers readily visible. The referee asks the home team head coach to change to a legal jersey. The head coach tells the referee that his team will not change into different jerseys. RULING: After the ball is marked ready for play for the opening kickoff, the referee charges the home team with a timeout for illegal jerseys. In addition, there will be a 15-yard penalty at the succeeding spot following the kickoff starting each half. If the kickoff is returned for a touchdown, the penalty is assessed either on the try or at the succeeding kickoff. For each quarter that they continue to wear the jerseys, the team is charged with a timeout after the ball is declared ready for play and before the ball is put in play for the first play of that quarter. If a team has no timeouts remaining, a delay of game penalty will be enforced.
3. All players of a team shall have the same color and style numbers front and back. The individual bars must be approximately 1-1/2 inches wide. Numbers on any part of the uniform shall correspond with the mandatory front and back jersey numbers.
Optional Equipment
ARTICLE 6. The following items are legal:
a. Towels and Hand Warmers.
1. Solid white towels no smaller than 4” by 12” and no larger than 6” by 12” with no words, symbols, letters, or numbers. Towels may bear the team logo. They may also contain a single manufacturer’s or distributor’s normal label or trademark not to exceed 2-1/4 square inches in area. Towels that are not solid white are not permitted.
2. Hand warmers worn during inclement weather.
b. Gloves.
1. A glove is a fitted covering for a hand having separate sections for each finger and thumb, without any additional material that connects any of the fingers and/or thumb, and that completely covers each finger and thumb. There is no restriction on the color of gloves.
2. Gloves must have a securely attached label or stamp (“NF/NCAA Specifications”) indicating voluntary compliance with appropriate test specifications on file with either the Sports and Fitness Industry Association (SFIA) or the National Operating Committee on Standards for Athletic Equipment (NOCSAE), unless made of unaltered plain cloth.
c. Eye shields. Eye shields must be clear, not tinted, and made from molded or rigid material. Eyeglasses and goggles also must be clear and not tinted. No medical exceptions are allowed.
d. Insignia.
1. Persons or events may be memorialized by an insignia with an area not greater than 16 square inches on the uniform or helmet.
Approved Ruling 1-4-7 IV. A player writes or paints advertisements, messaging and/or inscriptions on their shoes and plans to wear them during the game. RULING: Not allowed by rule. Appendix E, A11 allows for uniforms and all other items of apparel to bear only a single manufacturer’s or distributor’s normal label or trademark not to exceed 2.25 square inches in area. To allow the student athlete’s voice to be heard, the Playing Rules Oversight Panel (PROP) has expanded the size of the insignia patch to 16 square inches to allow players to celebrate or memorialize persons, events or social justice causes (Rule 1-4-6d). Additionally, the student athlete as authorized by the institution or conference, is allowed other names/words intended to celebrate or memorialize persons, events, or other causes on the back of the jersey/ uniform where the player’s name is traditionally located. The names/words may vary by team member.
Approved Ruling 1-4-7 VII. A player enters the field during pre-game warmups after the officials’ jurisdiction begins wearing a tee shirt with (a) an advertisement with the shirt including a number that is readily visible; (b) a social justice message with the shirt including a number that is readily visible; (c) no number readily visible. RULING: The tee shirt in (a) is not allowed by rule as advertisements are not allowed on the uniform or any items of apparel (Exception – Post-season game as outlined in Rule 1-4-5); (b) legal; (c) not allowed as per Rule 3-1-1c. There is no yardage penalty for (a) and (c) but the player must leave the playing enclosure. Officials are encouraged to seek out the Head Coach, Equipment Manager or Game Management to take the appropriate action.
2. Institutional decals are allowed on helmets.
e. Eye shade. Any shading under a player’s eyes must be solid black with no words, numbers, logos or other symbols.
f. Game information. Any player may have written game information on the wrist, arm or belt.
Illegal Equipment
ARTICLE 7. Illegal equipment includes the following (See Appendix E for additional details):
a. Equipment worn by a player that could endanger other players.
b. Tape or any bandage other than that used to protect an injury, subject to the approval of the umpire.
c. Hard, abrasive or unyielding equipment that is not completely covered and padded, subject to the approval of the umpire.
d. Cleats that extend more than ½ inch from the base of the shoe (See Appendix E for full specifications). (Rule 9-2-2f)
e. Any equipment that could confuse or deceive an opponent.
f. Any equipment that could provide an unfair advantage to any player.
g. Adhesive material, paint, grease or any other slippery substance applied to equipment or a player’s person, clothing or attachment [Exception: Eye shade. (Rule 1-4-6e)].
h. Uniform attachments other than towels (Rule 1-4-6a).
Approved Ruling 1-4-7 V. Each member of the offensive line is wearing a towel, all of which are white, 4” by 12”, with a small team logo. The snapper’s towel also has a large skull-and-cross-bones symbol. RULING: It is legal for any player to wear a towel. The towels are all legal except the snapper’s. He must leave the game for at least one down and may not return until the towel is removed or replaced with one that is legal. Team A may keep him in the game by using a charged timeout, but he may not wear the illegal towel. (Rules 1-4-6a and 1-4-8)
i. Rib pads, shoulder pad attachments and back protectors that are not totally covered.
Approved Ruling 1-4-7 II. At the end of a down, B55’s shoulder pad has become exposed and is not covered by the jersey. RULING: Illegal equipment. Because the pad became exposed through play, B55 is not required to leave the game. The pad must be covered by the jersey before the ball is next put into play.
j. Visible bandannas worn on the field outside the team area.
Approved Ruling 1-4-7 I. A33 is wearing a bandanna under his helmet, with part of the bandanna protruding from underneath the back of the helmet. RULING: Illegal equipment. Bandannas may be worn under the helmet as long as no part of the bandanna is visible when the helmet is in place. The visible bandanna is considered a uniform attachment (1-4-7h). A33 must leave the game for at least one down and may not returned until the bandanna is removed or completely hidden under the helmet. Team A may request a team timeout, if one is available, to prevent A33 from missing a down, but the bandanna must be hidden or removed.
k. Jerseys that do not conform with Rule 1-4-5.
l. Non-standard overbuilt facemask.
Approved Ruling 1-4-7 IV. As Team A is about to break its huddle, the Referee notices that A35 is wearing an overbuilt facemask. RULING: A35 must leave the game for one down to get a legal facemask. Team A may use an available charged timeout in order that A35 not miss a down, but he may not play with the illegal facemask.
Mandatory and Illegal Equipment Enforcement
ARTICLE 8.
a. No player wearing illegal equipment or failing to wear mandatory equipment shall be permitted to play. (Exception: Rule 1-4-5b and c)
b. If an official discovers illegal equipment, or if a player is not wearing mandatory equipment, the player must leave the game for at least one down and is not allowed to return until the equipment is made legal. The player may be allowed to return without missing a down if the team takes a charged team timeout, but in any event the player may not play with illegal equipment or without mandatory equipment.
Approved Ruling 1-4-8 I. After the ball is ready for play, an official identifies a player(s) who is obviously not wearing a mouthpiece. RULING: The player(s) must leave the game for at least one down and may not return until properly equipped with a mouthpiece. The player(s) may remain in the game by spending an available team timeout, but they may not play until properly equipped.
Approved Ruling 1-4-8 II. Late in the first half, Team B has used its three timeouts. At the end of a play the line judge notices that B44, a player who participated in the previous play, is equipped with an eye shield that is either tinted or not clear. RULING: Equipment violation. B44 must leave the game for at least one down and may not return if he is wearing an illegal eye shield.
c. If equipment becomes illegal through play, the player is not required to leave the game for one down, but the player may not participate until the equipment is made legal.
Approved Ruling 1-4-7 II. At the end of a down, B55’s shoulder pad has become exposed and is not covered by the jersey. RULING: Illegal equipment. Because the pad became exposed through play, B55 is not required to leave the game. The pad must be covered by the jersey before the ball is next put into play.
Approved Ruling 1-4-8 III. When the ball is dead after a scrimmage down, the Umpire notices that linebacker B55 has an exposed back pad at waist level, which apparently became exposed through play during the previous down. RULING: B55 is not required to leave the game, but he must cover the exposed pad with his jersey before the next down.
Coaches’ Certification
ARTICLE 9. The head coach or their designated representative shall certify in writing to the umpire before the game that all players:
a. Have been informed what equipment is mandatory by rule and what constitutes illegal equipment.
b. Have been provided the equipment mandated by rule.
c. Have been instructed to wear and how to wear mandatory equipment during the game.
d. Have been instructed to notify the coaching staff when equipment becomes illegal through play during the game.
Prohibited Signal Devices
ARTICLE 10. Players may not be equipped with any electronic, mechanical or other signal devices for the purpose of communicating with any source (Exceptions: 1. A medically prescribed hearing aid of the sound-amplifier type for hearing-impaired players. 2. A device for transmission or reception of data specifically and only for purposes of health and safety.)
PENALTY—Administer as a dead-ball foul. 15 yards at the succeeding spot. Player is ejected [S7, S27 and S47].
Prohibited Field Equipment
ARTICLE 11. Jurisdiction regarding the presence and location of communication equipment (cameras, sound devices, etc.) within the playing enclosure resides with game management personnel.
a. Television replay or monitor equipment is prohibited at the sidelines, press box or other locations within the playing enclosure for coaching purposes during the game. Motion pictures, any type of film, facsimile machines, videotapes, photographs, writing-transmission machines and computers may not be used by coaches or for coaching purposes any time during the game or between periods. Computers, tablets, etc. are not allowed in the coaching booth.
Approved Ruling 1-4-11 I. The Head Coach of the home team is unable to attend the game in person and wants to monitor the TV broadcast and (a) call in plays via cell phone to the offensive coordinator and (b) use a virtual application (Zoom, Microsoft Teams, etc.) to communicate with the team in the locker room. RULING: Rule 1-4-11b is specific and allows only voice communication between the press box and the team area, therefore in (a) the coach could not call into the press box or the sideline for anything related to coaching purposes. Rule 1-4-11a would prohibit the use of technology including computers to be used for coaching purposes and this would include all virtual types of communication back to a team during the game. Consequently in (b) any virtual session with the team would not be allowed. This prohibition would begin at 90 minutes before the scheduled kickoff when the officiating crew assumes jurisdiction of the game and would include the time between periods until the end of the game when the Referee declares the score final.
Exceptions:
1. Monitors may be used only to view the live telecast or webcast. The home team is responsible for assuring identical television capability in the coaches’ booths of both teams. This capability may not include replay equipment or recorders.
2. A monitor is permitted on the sideline only to assist team medical staffs in the diagnosis and treatment of student-athletes.
3. Standard tablets for in-game video only is permissive for all football playing subdivisions and are subject to the following guidelines:
Tablets shall be restricted to "in game video" (current game) and may not include analytics, data or data access capability or any other communications access. No other video is allowed) e.g., scouting video, practice video, etc.).
Tablets may be used in the coaches' booth, sideline, and locker room and may not be interconnected to other devices to project larger/additional images.
Video may include a coach's sideline, a coach's endzone, and a program feed per play from the current game only and may also display game circumstances including down, distance, time, quarter, play-number, and score.
A team may have up to 18 standard tablets active, and all team personnel may view the tablets.
Team personnel engaging an official with a tablet to show or review video is guilty of an automatic Unsportsmanlike Conduct foul.
A conference may develop a policy to provide guidance in handling situations dealing with tablet failure.
b. Only voice communication between the press box and team area is permitted. Coaches’ booth space and location must be approximately equivalent for the home and visiting teams and should be located in the traditional press box area. Where press-box space is not adequate, only voice communication may originate from any area in the stands between the 20-yard lines extended to the top of the stadium. No other communication for coaching purposes is permitted anywhere else, including communication from outside the stadium (remote coaching).
Exceptions:
Coach-to-coach communications through the helmet is permissive for the Football Bowl Subdivision (FBS) based on the following:
Only one (1) player may be on the field per team at a time with radio receiving capability and the player must be identified by an unbranded green dot on the back midline of the helmet.
Coach-to-player communications will be shut off when the play clock reaches 15 seconds or at the snap, whichever comes first, and will remain off throughout the down. When the play clock is reset to 25/40, the communications will be restored. If more than one green dot helmet per team is detected on the field by the game officials, the result is a live ball 5-yard equipment violation penalty, and this penalty initiates a conference review.
A conference may develop a policy to provide guidance in handling situations dealing with communications failure.
c. Media communication equipment, including cameras, sound devices, computers and microphones, is prohibited on or above the field, or in or above the team area (Rule 2-31-1).
Exceptions:
1. Camera equipment attached to a goal support behind the uprights and crossbar.
2. Camera(s) embedded in any pylon.
3. A camera, with no audio component, may be attached to the cap of any official with prior approval of the conference and the participating institutions.
4. A camera, with no audio component, may be attached to cables that extend over the team area and field of play, including the end zones.
5. After a change of possession or timeout, one camera is permitted from television broadcast onto the playing enclosure for the purpose of capturing team personnel entering the field of play. The broadcast camera is not permitted to enter the team area or team huddle and must exit the field of play when players enter the huddle or line up in a formation. the broadcast camera is restricted to the area outside the hash marks.
6. Following a touchdown, one camera is permitted from the television broadcast into the end zone for the purpose of capturing team personnel rection. The camera must immediately exit the end zone and the field of play when the ball is ready for play for the try down.
7. An institutional videographer may be in the team area as a part of that institution’s 50 credentialed individuals. This video may not be used during any live broadcast or digital stream of the game.
d. Drones are not allowed over the field or the team area when squad members are present within the playing enclosure. Outside the limit lines, game management (or conference policy) govern drone activity. This governance will include all federal, state, and local laws including campus policy where appropriate.
e. Microphones attached to coaches during the game for media transmission are prohibited. (Exception: A microphone may be attached to the head coach for institutional use only after the conclusion of the live broadcast.)
f. Team personnel may not be interviewed from the start of the first period until the referee declares the game ended (Exception: Only head coaches may be interviewed in the intermission between the first and second periods, during the halftime intermission and during the intermission between the third and fourth periods. The head coach interviews between the first and second periods and the third and fourth periods may not occur during live action and must occur during a regularly scheduled broadcast timeout. The broadcast timeout may not be extended to accommodate the interview. The location of the interview shall be just outside the team area.).
g. No one in the team area or coaching box may use any artificial sound amplification for communication.
h. Any attempt to record, either through audio or video means, any signals given by an opposing player, coach or other team personnel is prohibited.
i. Institutional ball personnel are prohibited from wearing smart watches or any communications technology while on the opponent's sideline.
Coaches’ Phones, Headsets and Communication Devices
ARTICLE 12. Coaches’ phones, headsets and communication devices are not subject to playing rules penalties before or during the game.
a. A conference may develop a policy to provide guidance in handling situations dealing with failure of coaches’ headsets.
b. For Division I Football Bowl Subdivision (FBS) football, within game management responsibility, each team may use a maximum of 23 headsets with guidelines as follows:
1. Fifteen (15) of the headsets may be used by countable coaches and graduate assistants for coaching purposes.
2. Three (3) “listen only” headsets may be used in the Coaches Booth by individuals who are full time undergraduate students or are within 10 years of exhaustion of eligibility or, if earlier, college graduation. Only countable coaches, graduate assistants and the three individuals using the “listen only” devices may be in the coaches’ booth. (Exception: One communication technician.)
3. Four (4) of the headsets may only be used by Squad Members or up to four designated full-time undergraduate students.
4. The one remaining headset may be used on the field for non-coaching activity.
5. Headsets that are used for medical, game operations, security, etc. staffs are exempt from these limitations, provided the communication is separate from coaching communication devices.
6. One communication technician in the team area and one communication technician in the coaches’ booth may be on the coaching headsets to monitor and handle any technical issues with the headsets outside of the allowable 23 devices.
c. For all other NCAA football programs, each team may use a maximum of 23 headsets with category limits managed at each conference’s direction.
Referee Communication
ARTICLE 13.
a. A microphone is mandatory for the referee to be used for all game announcements. It is strongly recommended that it be a lapel-type microphone. The microphone must be controlled by the referee. It may not be open at other times. Microphones on other officials are prohibited.
b. A protected wireless official-to-official communication system (i.e., O2O) open only to the officiating crew, instant replay and conference officiating observer is permitted.