SECTION 3. Timeouts: Starting and Stopping the Clock
Starting and Stopping the Clock
ARTICLE 2.
e. Starts on the Referee’s Signal. For each of the following reasons, the game clock is stopped on an official’s signal. If the next play begins with a snap, the game clock will start on the referee’s signal:
14. An illegal pass is thrown to conserve time (Exception:Rule 3-4-4c).
Approved Ruling 7-3-2 II. After the Two-Minute Timeout in the 4th quarter, A10 is unable to locate an open receiver. To conserve time, he throws a forward pass that is incomplete where there is no eligible Team A player. RULING: Illegal forward pass, intentional grounding. Penalty—Loss of down at the spot of the foul. Because this play occurred after the two-Minute Timeout, this foul comes under the 10-second runoff rule (Rule 3-4-4).
Approved Ruling 7-3-2 III. On third down after the Two-Minute Timeout in the 2nd quarter, potential field goal holder A4 muffs the snap and A4 or potential kicker A3 recovers the ball and immediately throws it forward to the ground. RULING: Illegal forward pass for intentional grounding; not a valid attempt to conserve time. Penalty—Loss of down at the spot of the foul. Because this play occurred after the two-Minute Timeout, this foul comes under the 10-second runoff rule (Rule 3-4-4).
Approved Ruling 7-3-2 IV. After the Two-Minute Timeout in the 2nd quarter, the ball is snapped over the head of quarterback A12, who is in the shotgun formation. A12 recovers the ball and immediately throws it forward to the ground. RULING: Illegal forward pass for intentional grounding; not a valid attempt to conserve time. Penalty—Loss of down at the spot of the foul. Because this play occurred after the two-Minute Timeout, this foul comes under the 10-second runoff rule (Rule 3-4-4).
Approved Ruling 7-3-2 V. On third down near the end of the half, A1 muffs the snap. A1 or A4 catches the muffed ball and immediately throws it forward into the ground. RULING: Legal play.
Approved Ruling 7-3-2 VI. On third down near the end of the half, A1—positioned seven yards behind the snapper—catches the snap and immediately throws the ball forward to the ground. RULING: Legal play.
Approved Ruling 7-3-2 VII. With seconds remaining in a half and the ball ready for play, Team A quickly lines up and the ball is legally snapped to quarterback A12, who throws the ball forward directly to the ground. Team A’s formation was not legal at the snap. When the ball becomes dead, two seconds show on the game clock. RULING: Illegal formation. Penalty—Five yards from the previous spot. The clock starts on the snap.