1. Deliberately advancing the ball after it is dead.
2. When a team has expended its three timeouts and commits a Rule 9-2-2f infraction.
3. When a team is not ready to play after an intermission between periods, after a score, after a radio/television/team timeout or anytime the referee orders the ball put in play.
Approved Ruling 3-4-2 I. After any timeout, one of the teams is not ready to play. RULING: Illegal delay. Penalty—Five yards from the succeeding spot.
4. Defensive verbal tactics that disconcert offensive signals (Rule 7-1-5a-5).
5. Defensive actions designed to cause a false start (Rule 7-1-5a-4).
6. Putting the ball in play before it is ready for play (Rule 4-1-4).
8. Action clearly designed to delay the officials from making the ball ready for play.
Approved Ruling 3-4-2 II. On a running play late in the half the Team A ball carrier is tackled inbounds. Team B players are deliberately slow to “unpile” in an obvious attempt to consume time and prevent the officials from making the ball ready for play. RULING: Team B foul for delay of game. Penalty—five yards at the succeeding spot. The game clock will start on the snap (Rule 3-4-3).
PENALTY—Dead-ball foul. Five yards from the succeeding spot [S7 and S21].